Olaide
← Back to home
AI Transformation10 min read

The Only Designer in the Room

How I scaled design across sales, marketing and client delivery.

Olaide · Senior product designer at StrategyzerSep 26, 2026
MarketingSalesClient delivery

A few months ago, a sales deck at Strategyzer took a full day to get right, with two to three hours of that spent on hands-on design. Today a rep can go from finished content to a polished, on-brand deck in about thirty minutes.

A full dayAbout 30 minutesFrom finished content to a polished sales deck

That change didn’t come from new hires or outside help. It came from a set of Claude skills I built that give our sales, marketing and client delivery teams direct access to our design system, including the decisions a designer would normally make for them.

My role at Strategyzer is senior product designer, and my remit is the product. The website, sales decks and client reports sit outside it. This piece covers why I took them on anyway, how I built the system, and what it has done for the business.

Design work nobody owned

Strategyzer’s product team is small: two developers, a head of product and me. I was hired to design the product, and that is where my time is meant to go. Everything else a customer sees, from web pages to sales decks to client reports, had no designer attached to it.

Each team had found its own way around that.

Marketing brought in a freelance designer for every new page on the website. Each page came with a brief, rounds of revisions, a cost and a wait.

Sales built decks in PowerPoint without design support. Getting a deck to a standard the team was proud of took a full day from start to finish, two to three hours of it hands-on design. In sales that time is expensive. A lead who waits for a proposal is a lead that cools.

Customer delivery and client relations produced reports for external clients. Consultants whose real value is strategic insight were spending hours on formatting and on deciding how to present data, and any inconsistency went straight to a paying client.

None of this was a failure on anyone’s part. These teams had the expertise and the content. What they lacked was a design system built for the way they work. I could see the gap clearly, and my background in design and hands-on work with AI put me in a good position to close it.

Encoding design judgment

A design system usually means tokens, components and a well-kept Figma library. That is valuable for designers and does very little for a sales rep with a proposal due on Friday. A component library doesn’t assemble itself into a deck.

The harder thing to hand over is judgment: the many small decisions a designer makes almost automatically. Which layout suits this content, when a chart communicates better than a table, how much weight a heading needs, what belongs in a hero and where it sits. If these teams were going to produce design-quality work without a designer, the system had to make those calls for them.

Claude skills made that practical. A skill is a packaged set of instructions and assets that Claude loads whenever it does a particular kind of work, which let me capture how our brand behaves as well as how it looks. Guidelines such as “Regular weight everywhere, Bold only for chips” or “full-bleed primary-color heroes with the illustration on the right” became defaults Claude applies every time.

I had already proven the approach on our product UI, where I turned our FondUI design system into a self-contained skill extracted directly from Figma. The open question was whether it would hold up for teams who had never opened Figma.

Three skills, built around three outputs

I built a separate skill for each team, designed around the thing that team ships.

One design systemStrategyzer’s brand, written downBrand assets, TWK Everett, semantic tokens and explicit rules
  1. SkillWebsite design system
    ShipsWeb pages
    Used by Marketing
  2. SkillSales proposals
    ShipsSales decks
    Used by Sales
  3. SkillBrochures and PDFs
    ShipsClient reports
    Used by Client delivery
One system underneath, one skill per team, each built around what that team sends out.

Marketing: web pages

The marketing skill contains our full website design system: brand assets, the TWK Everett typeface, semantic tokens, component rules and layout patterns. The team writes the content, hands it to Claude and gets back a page that follows the system from the first draft, with no freelancer brief required.

Our Events page shows what that looks like. The first version was built in Webflow by a freelance developer. The second was made by Claude in one go, using the marketing skill, and it’s what we used to update the page.

Before · Freelance Webflow developer
After · Claude with the marketing skill
Each version uses a different pairing of our brand colours. The Claude version still shows its “Events · HTML” tab, just as it came out of Claude.

Look closely at the event listings. The date sits on the left, the card splits into an image half and a colour half, and the label, title, description and outlined button sit in the same places. Claude matched the developer’s component because the skill holds the design system’s rules, and it followed them exactly.

Freelance Webflow developerEvent listing from the Webflow page: Oct 7 on the left, then a card split into a yellow half with three speaker photos and an aqua half with Webinars, The Playbook Behind Irresistible Value Propositions, a short description and a Register now button.
Claude with the marketing skillEvent listing from the Claude page: Nov 12 on the left, then a card split into a photo half and an aqua half with Virtual masterclass, Mastering Value Propositions, a short description and a Get tickets button.
The same event card, built twice: once by hand in Webflow, once by Claude from the design system.

Sales: decks

The sales skill encodes how a Strategyzer deck should look and flow, from slide layouts and visual hierarchy to how a story builds for a prospect. A rep brings the content, and Claude produces a polished deck in about thirty minutes. Each rep can now turn around two or three decks a day.

Client delivery: reports

The reporting skill governs how findings and data are structured and visualized for external clients. The delivery and client relations teams no longer spend time on layout or on how a figure should be presented, so their attention goes to the substance of what the client needs to know.

Brochures: one brief, three versions

The same skill makes our print brochures. Below is the brochure for one of our masterclasses, Enabling Organizational Change Through Momentum and Buy-In, before and after. I made the new versions myself with the skill, to see the difference side by side.

I built the skill to offer variations using our brand’s primary colours. From one set of content, Claude produced three versions, each in a different colour pairing, with the layout and structure already in place. The old brochure didn’t look like the rest of our brand. The new ones are clean, editorial and professional.

Before
The old masterclass brochure cover: a pale aqua panel with the title in blue, a list of benefits and a photo of the facilitator on stage.
After · three colourways from one brief
New cover, aqua on purple: a large editorial title, short summary and a portrait of the facilitator.Aqua on purple
New cover, blue on yellow, same layout.Blue on yellow
New cover, yellow on blue, same layout.Yellow on blue
The old cover, and the three versions the skill produced from the same content.
Before: the cover
Before: What you’ll get
Before: the pricing page
Before: Who it’s for
After: the cover
After: What you’ll get
After: the pricing page
After: Who it’s for
After: the cover, what you’ll get, pricing and who it’s for. Details still to confirm, like cohort dates, are marked to fill in rather than made up.

How I built it

Each skill is a self-contained package, and building them was as much a systems problem as a design one. A few principles run through all of them.

A single source of truth. For the product system, I extracted components and tokens directly from Figma using MCP tooling, so the skill stays in step with the design files. The marketing skill came from our website library in Figma the same way. Sales already had a style of its own, so I built on it and improved it. For reports, I started from the design system and designed a more professional style, drawing on recent editorial design.

Semantic tokens. Color, type, spacing and components are organized in semantic hierarchies and exposed as kebab-case CSS custom properties. Claude selects each value by its role in the layout, which keeps output consistent across every page, deck and report.

Embedded brand assets. Brand assets and our TWK Everett fonts ship inside the skills, so Claude never substitutes a generic default.

Explicit rules. Type weights, hero layouts, navigation order and component usage are written as firm rules. Loose guidance is where AI output starts to drift, so I kept room for interpretation to a minimum.

Testing with the teams. I shared early versions with members of the sales team. They loved the first versions, and most of their feedback was about how a deck tells its story. So I reworked the hierarchy and the flow of each deck, so it reads like a conversation with the prospect, and built that into the skill.

Versioning. Each skill is maintained centrally and versioned; the marketing system is currently on v2.3. When a rule changes, I update it once and every team picks it up in their next session.

The website design system skill, v2.3. Its description says it governs all marketing and web pages, and its first rules tell Claude to resolve every visual value to a named token and to read the files in a set order.
The sales proposals skill. It builds client-facing proposal decks on a locked design system, and its first steps tell Claude which files to read and never to invent a value. Client names are blurred.
The brochures and PDFs skill. It covers brochures, one-pagers, program overviews and client proposals, and explains that documents are built as HTML and CSS and rendered to PDF, so the grid and type scale can be enforced.
The website skill, on v2.3. It tells Claude to resolve every colour, size and font to a named token, and never to hardcode one.

The impact

The most visible change is speed. Work that used to wait on a freelancer or a multi-day PowerPoint effort now moves as fast as the content is ready.

TeamBeforeAfter
SalesA full day per deck in PowerPoint, with 2–3 hours of hands-on designAbout 30 minutes per deck, and 2–3 decks a day per rep
MarketingA freelance designer for each new pagePages made from content, on-brand from the first draft
Client deliveryHours per report on formatting and data presentationLayout and visuals handled by the skill

Quality improved alongside speed. Decks, pages and reports are more polished, the language is sharper, and the layouts are cleaner and more consistent. A prospect reading a sales deck and a client reading a report now see the same Strategyzer.

For sales, the time saved compounds into revenue. Reps send more decks, reach more leads and get proposals in front of prospects while interest is still high, which means a larger pipeline that moves faster. With five to seven people in sales, each making two or three decks a day, the team can now send roughly 50 to 100 decks a week, up from about 25 to 35 when a deck took a full day. Our pipeline has grown significantly since. The exact figures are confidential, so I can’t share them here.

“This has been easily one of the largest quality leaps in the Sales Team’s work since my time at Strategyzer.”

As simple as it seems, a skill that can regenerate slide decks or Word documents into fully editable, minimalistic, coherent and well-designed decks consistent with the Strategyzer brand language has made a tremendous difference in the quality of our sales team’s work.

What used to take 2–3 hours on average (with mediocre-to-good effects) is now taking 2–3 fifteen-minute iterations with Claude. We can spend much more time focusing on the value and content of the proposal decks, rather than waste time on average-quality design work.

Does it do the whole work for us? No, but it helps us focus where it’s truly important and ensures that the entire team works from the same baseline.

Olaide took less than a week to build a working prototype of the skill and in total, it took less than 3 weeks from the idea to full rollout across the entire sales team.

Michal Setkowski Michal SetkowskiHead of Sales, Strategyzer

On the delivery side, every report now meets the same standard regardless of who prepared it, and the team’s time goes into analysis. Reports are mostly made after each client delivery, and the skill saves hours on every one. That time goes back to customer success, to actually delivering and supporting our customers.

The work also changed my role. I’m still a senior product designer and I still own the product. Alongside that, I now act as design lead for the wider company, responsible for how design shows up wherever Strategyzer meets a customer. I took that on by choice, and it has become one of the most rewarding parts of my work.

What I took away

  1. Internal teams deserve the same design rigor as customers. Treating marketing, sales and delivery as users, each with their own jobs and constraints, shaped every decision in these skills.
  2. Judgment is harder to hand over than assets. The library was the easy part. The real work was writing down the decisions I make instinctively.
  3. Constraints build trust. The stricter the rules, the more consistent the output, and the more readily teams relied on it.
  4. A system needs an owner. Versioning, feedback and regular updates are what keep the skills useful as the business changes.
  5. Business terms carry the argument. Hours saved and deals moved made the case for this work far better than “it looks more consistent” ever could.

Beyond the brief

Looking back on the year, this system may be the most useful thing I designed. It lets people across Strategyzer produce design-quality work without a designer in the room.

It’s also a fair picture of how I work. I look for the places where design can move the business, then build what’s needed to get there, including when that sits outside my job description.

If you’re working on a similar problem, or building a team that needs design to reach well beyond the product, I’d love to talk.

Read next